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P3D Re: Divergent Infinity



The question of divergent infinity is part of the whole mounting 
question, and includes the question of whether to mount to infinity 
or mount to the window.  Seems to me that the mounter should be aware 
that there are limits on the far points and limits on the near 
points, and while they are related, they are independent.  While 
mounting to the window, the mounter should also take a look at where 
that places the infinity points.  While mounting to infinity, the 
mounter should also take a look at where that places the nearest 
object.  If either error is present (divergent infinity or window 
violation), then make adjustments as needed to barely remove the 
error.  If one or the other error is inevitible, then maybe the view 
isn't viewable, at least using the mask chosen.  The two problems 
seem to define the limits within which the mounting should be 
adjusted.  
Ken Luker
 _______________________________________________________________
Kenneth Luker
Marriott Library Systems and Technical Services
KLUKER@xxxxxxxxxxxxxxxx


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