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Suitability of telescope oculars for stereoscopes
- From: T3D john bercovitz <bercov@xxxxxxxxxxx>
- Subject: Suitability of telescope oculars for stereoscopes
- Date: Thu, 15 May 1997 12:42:13 -0700
This is all Sam's fault. Entirely. So blame him. Sam asked over
on P3D about curved field lenses. That reminded me of some posts
from Dave Martindale of IMAX on P3D a while back. Dave Martindale
said that good telescope eyepieces have to have pincushion in them
to keep objects at the edges of the field from getting squashed in
a direction radial to the axis of the eyepiece. According to him,
this had to do with the telescope looking at things which are so
far away they essentially form a dome around the observer. (See
how it Sam's fault?) I was highly doubtful at the time Dave wrote
this but I've been fooling around with perspective and what it
means to 3D for a few months now, so I thought I'd revisit the
problem.
I find that Dave is right and that telescopes (or binoculars for
that matter) should have pincushion distortion in their eyepieces
or barrel distortion in their objectives or both. But not for
precisely the same reasons as Dave said, IMHO I find it's the
effect of magnification, which is equivalent to viewing a scene
from too close, which distorts the perspective. If the telescope
were 1X (I understand that there's little call for 1X astro
'scopes) there wouldn't be a problem.
Since cameras are more familiar to the members of this group, I've
drawn some sketches using cameras rather than telescopes to show
the effect. The sketches are called cam1x.GIF and cam2x.GIF and
should be found presently on this group's web site, so kindly
maintained by Joel, at:
http://www.frii.com/~rkymtmem/tech3d/tech3d.html
The thing to notice is that whether the object field is curved or
flat, the angles are reproduced correctly if the photo is viewed
from the center of perspective. However, if the photo is viewed
from a distance which is a factor of two too close, the center of
the photo is enlarged 2x alright but the edges are squished in the
radial direction because of the extra slanty view you have from
that location. (How's that for highly technical jargon?)
To my way of thinking, this is just one more nail in the coffin of
viewing from the wrong perspective.
John B
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