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Re: Window reversal
- From: P3D Gregory J. Wageman <gjw@xxxxxxxxxx>
- Subject: Re: Window reversal
- Date: Mon, 23 Jun 1997 13:56:05 -0700
George Themelis replied:
>Somehow communication has become a bit difficult lately...
Why, George? Just because we're not all simply agreeing with you?
I wrote:
>>With all due respect to the good Doctor, I don't think that's what Bill
>>was describing at all. To me it sounded more like the situation that
>>results when you photograph a subject which is closer than the 7-foot
>>window with a Realist.
>That's "window violation" assuming that this object intercepts
>the edges of the window.
Unfortunately I didn't express this as clearly as I might have. I was
assuming a the entire *scene* intercepts the window. In this case,
less sees more left and right sees more right. With a slide, this
"stuff" must be masked out to get a proper window. However this is
completely a product of the BUILT_IN window of a Realist-format camera,
and has little to do with print mounting.
You elided the most relevent part of what I said, namely:
>>In print mounting, I think this would come about if your closest object
>>spacing was reduced to less than that of the mount's window centers. The
>>view would still converge (in fact would be easier to freeview) but the
>>window's edges would not also be converged.
If you're using a twinned rig, remember the window's at infinity.
So in my mind, it makes no sense to call it "window violation" (the
whole scene, every picture, is a "window violation". It's a mounting
(actually, cropping) error.
-Greg W.
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